AI Insights · Timothy · July 2023
Top 5 Season Pass Games on Unified Platform in Switzerland: Q2 2023
Discover the performance of the top 5 season pass games in Switzerland during Q2 2023, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 season pass games on a unified platform in Switzerland showcased varying trends in downloads, revenue, and active users. Here’s a closer look at how these games performed:
Candy Crush Saga saw a notable fluctuation in weekly revenue, peaking at around $562K in late April before dropping to approximately $265K by the end of June. Weekly downloads for the game showed a downward trend, starting at nearly 3K in late March and declining to about 1.6K by the end of the quarter. The active user base also experienced a gradual decrease, from roughly 54K active users at the start of the quarter to around 40K by the end.
Gardenscapes experienced significant revenue spikes, reaching around $484K in mid-May. Weekly downloads were relatively stable, peaking at over 5K in mid-April before settling at around 2.9K by the end of June. Active users saw a slight decline from approximately 39K at the beginning of the quarter to about 34K by its end.
Royal Match demonstrated a strong revenue performance, particularly in June, where it surged to about $570K. Weekly downloads remained fairly consistent, hovering around 7K to 9K throughout the quarter. The active user count showed steady growth, starting at approximately 49K in late March and increasing to nearly 58K by the end of June.
Homescapes had a relatively stable revenue stream, with weekly earnings fluctuating between $144K and $197K. Weekly downloads saw a declining trend, beginning at around 1.5K and dropping to about 588 by the end of the quarter. Active users also saw a downward trend, starting at around 64K and ending the quarter at approximately 52K.
Fishdom showed consistent revenue performance with weekly earnings peaking at about $177K in late May. Weekly downloads fluctuated slightly, peaking at around 2.8K by the end of June. Active users remained relatively stable, with a slight dip from about 31K at the start of the quarter to around 28K by its end.
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